﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Omega.Game.Framework.Direct3D
{
    static public class ModelLoader
    {
        static List<IModelParser> parserList;

        static public List<IModelParser> Loaders 
        {
            get
            {
                if (parserList == null)
                    parserList = new List<IModelParser>();
                return parserList;
            }
        }

        static public Model3D Load(string modelData, ModelType modeltype)
        {
            switch (modeltype)
            {
                case ModelType.ObjWaveFront:
                    break;
                case ModelType.MeshData:
                    break;
                case ModelType.Blender:
                    break;
                case ModelType.AutoDesk:
                    break;
                default:
                    break;
            }

            return null;
        }
	
         
    }
}
